Introduction
Hello everyone, I am Darkweaver.DE on Northrend and will present another guide on how to defeat level 1 at Legion TD x6 mode (which is simply x3 with 2 Computers per team to make 1 player take two waves alone).
Basically, you only got 300 gold to defeat two waves, which is hard, but achievable every game if you know what you are doing. I should note that SENDS ARE NOT ALLOWED on Level 1 in this mode. Nevertheless, if you follow my guide, even if some a****le sends level 1, you will have low leak and recover on the next level.
Leaking hard on the early levels will make your game a nightmare and will also be impossible to recover in most cases, so you must be very careful with early workers, unless you really know what you are doing. Having said that - some towers still allow you to do 4-5 workers before level 3.
Blockers are crucial in this mode, you will not be able to achieve good early income without good blockers. And if you have good income early (without leaking), you will have easy lategame.
List of level 1 towers / combination of towers
These are tried and tested and work every time as long as you follow the blocker and anti-stuck guidelines below.
- 1 warchief
- 4 aqua + blockers (can do 1 worker)
- 2 fangtooth
- 2 frenzy ghouls
- 1 LOD
- 1 Yggrasil
- 1 Pandaren + support/blocker
- 1 Ice troll upg. + support/blocker
- 2 polar bears + blocker
- 1 Young Frost dragon
- 1 Hellraiser with blockers
- 2 Crusaders
- 2 Prisoners + blocker
- 1 Moonguard
- 2 Blood Orc warriors + blockers
- 3 Blood orc warriors
- 3 Raiders + blocker
- 3 Gateguards + blocker
- 3 goblin scientists + blocker (can do 1 worker)
- 1 minotaur (do NOT do blocker, it is easier without)
- 2 Revenants + good small tank and blockers (e.g. ents - 2 for tanking and 3 for blocking)
- 3 meat wagons + optional blocker
- 1 pyro + blocker
- 3 machine turrets + blocker
- 2 flying machines + blocker
- Alchemist + support + blocker
- Komodo + support + blocker
- 1 Elite archer + blockers + t1 tank
- Spawn of Dragon + blocker
- 2 Guardians(upgraded ents) + 3 blockers
- 1 nightmare + blockers/support
- 1 Violet + blockers/support
- 7 Geomancers
- 7 Servants + blocker
- 6 Wanderers / 5 Wanderers + 2/3 blockers
- 3 Bottom feeders + blocker
- Outcast + support/blockers
- Halfbreed + support/blockers
- Zombie + support/blockers
- 1 Young witch doctor + any small towers
- 1 Nightsaber + 3 blockers
- 1 Ultra land mine + well positioned bait (see Screenshots)
- 2 Ogre Pulverizers + 1 ogre blocker
Position – where to build your towers
Build as low as possible next before your worker teleports next to the wall on the right, it is essential to avoid the +2 armor level 1 if it affects the speed of killing (such as gateguards, aqua or elite archer) and this position gives you more time before the top wave reaches your army. Sometimes if you build at the lowest spot, you might need to anti-stuck a few units from the top wave in case they don't see your tower and go straight to mid (anti-stuck will make them go lower).
Position – where to build your blockers
Straightforward to explain - you buy a lot of time like this, you can also stack more blockers later. Ranged blockers work better than melee, and even better if they can tank a bit (e.g. meatwagon).
How to use 'Anti-Stuck'
1. Use ‘Anti-Stuck’ to direct units to engage your towers faster, and
closer to the wall.
-being closer to the wall gives you the benefit of not being surrounded
so you take less damage
-engaging faster means that you clear one side faster and are ready to
take the second side’s wave, which again results in you taking less damage.
-using anti-stuck there also helps you stay away from the green bit
(+2armor) while fighting the first wave
2. You also use anti-stuck on the wave on your blockers' side sometimes, in case it looks like they will ignore your second blocker. Simply anti-stuck 1-2 units on the right side of the wave, and they will start walking right towards your blocker to engage it.
Screenshots of some of the tower combos in action
1. One Yggrasil
2. One Ultra land mine + well positioned bait (flying machine is 90-95% hp at the end of the battle)
3. One Outcast + 2 Spectre + 2 blockers (Spectres again)
4.One Halfbreed + 1 ranger + 3 blocker ents (note: Ranger is VERY weak, build other units if able)
5. One Nightsaber + 3 blocker colts (note: colts are ineffective blockers, build other blockers if able)
6. One Young witch doctor + 4 frost wolves + 2 blockers - just to illustrate how well young doctor works with mass melee units (although wolves on their own are very weak if not upgraded)
Thank you for reading, I might make a guide for the other levels too soon.
Darkweaver.DE























